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Some people can follow just fine, but can’t lead, so the ‘luck’ of earlier placements can have too big a swing but part of the issue is trying to band-aid “smurf” concerns over genuinely new players. That gets more complicated with various roles, different heroes, etc etc. Leaving individual ranking assessment to early game win/lose based on 9 other players generally indicates they have more influence on the individual than the system can discern. Games should have some sort of 'try-out" challenge to check for specific competencies, and then set initial placement from there. That’s pretty much what physical sport competitions do. If a match maker uses “skill” as a pretense, then it needs to calibrate its metrics by enforcing and expecting some sort of performance core for set levels of play. (begs the question “skilled at what?” cuz tanking is different from healing from ganking, from sieging, etc etc)
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It could be said as a whole that ‘match making’ is pretty terrible for all sorts of games largely because the basis of how things are assumed to match (skill) isn’t as quantifiably correct as some like to think. Well, it’s not like I’m actually into only chess as is, but I think there’s something like 3 different scoring methods used, so some will place players ‘better’ than others, and it’s not like newbie players know the difference between those either. Signing up for 20 different online chess groups aren’t going to know where to start new players, and who they face doesn’t indicate how much a particular meta actually reflects their ‘skill’ in placing at the game. Continued abuse of our services will cause your IP address to be blocked indefinitely.Isn’t matchmaking in absolutely every game a little hard on the new players?
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